Re-Lighting Ethan Hains's environment:
https://www.artstation.com/artwork/J1xdm
UE4 - 4.18.2
Aimed to get lighting closer to how PREY did theirs, white/blue feel. Broke it up with the 'red room' that was already present. Mostly done through capsule lighting, all dynamic. Mostly focused getting the PBR values correct on the metals and the floor for this one to add in alot more detail.