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UE4 Lighting - Sci Fi Environment #2

Re-Lighting Mariusz Bieganski's environment:
https://www.artstation.com/mariuszb3d

UE4 - 4.18.2

Tried to get close to Alien Isolation as much as possible, as that's the environment was based on. I aimed to go optimize the lighting more than anything so used standard bloom settings and toning down volumetric fog settings, i got stable 60fps with AO and planar reflections enabled. Also made most of the lights on the walls not cast shadows as it would be too expensive to cast shadows.