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UE4 Lighting - Sci Fi Environment

Re-Lighting Will Greenwood's environment:
https://www.artstation.com/artwork/WDyV2

UE4 - 4.18.2

This is mostly to practice and experiment with UE4's volumetric fog and also to see how effectively i can apply GI to a closed environment scene. Ive used planar reflections along with upped the reflection capture resolution so its not optimized but can be tuned down for extra fps.

Also note the theirs a dark and a light side to the room this is mostly because of GI as there only a few roof lights in the dark scene. The entire scene is lit from capsule lights on the ceiling.